Ahead of the release of Conquest of Paradise on January 14th, I spoke to Paradox Development Studio Lead Johann Andersson about the changes that the America-centric expansion will bring to Europa Universalis IV. As well as discussing the randomisation of the Americas, a first for the series, we talked about changes to the mechanics that govern Native American and colonial nations. Beyond the meaty mechanical conversation there are some thoughts on cultural representation in historical strategy. Perfect Friday evening reading, I say. RPS: Hello! Let’s jump straight into the big change in Conquest of Paradise, which is the randomised nature of The New World. That’s completely new territory for a Paradox grand strategy game, right?Andersson: Yes it is. RPS: Can you go into some detail as to how the generation works and how much variety is possible?Andersson: It’s a bunch of techie stuff and I’m not the programmer who made it…but here goes. The variation is enormous because it’s all using an integer as a seed. There are billions of them and I’ve seen so many different worlds. There can be a group of continents or a bunch of islands – it’s all completely different every time.I think there’s a… Read full this story
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