Earlier today I got to write a preview piece on the upcoming adventure game Stone. However, I also got a chance to talk with Greg Louden, who is taking the role of writer, director, and programmer for the game. He gave me some insight into Stone‘s development, as well as his favorite movies, what exactly “stoner noir” is, and the joys of Australian slang. TechRaptor: Well I guess we can start the easiest way. Stone. How did that start, how did that come about? Greg Louden: Good question. So basically it’s the debut of this new company, Convict Games, and the goal of Convict Games, of which I am the founder and I wrote, directed, and programed on Stone, the plan was to create high impact and alternative story games. The other thing with Convict is that we’re an Australian company. I’m chatting with you from Helsinki, but the company is founded in Australia. And yeah, basically we knew we wanted to do a high impact story and something that was alternative, we knew we were an Australian company so it was natural for us to want to tell an Australian story, and them myself, like, I know a lot… Read full this story
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No Wuckin’ Furries Mate: A Chat with Stone’s Writer, Director, and Programmer have 352 words, post on techraptor.net at August 16, 2018. This is cached page on CHUTEU. If you want remove this page, please contact us.