The key to designing microservices is to properly "defin[e] their boundaries and how they communicate," according to Marko Anastasov. "A loosely coupled service contains related behavior in one place and knows as little as possible about the rest of the system with which it collaborates." Anastasov's emphasis on "loose coupling" is critical. You want services to communicate asynchronously with a limited number of endpoints and no shared database. … [Read more...] about How to avoid turning microservices into distributed spaghetti code
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Of the seven Ultimate trophies, that's three located and four currently unaccounted for (discounting Tim Stamper's own set, of course). If this was an episode of Antiques Roadshow, now would be the point where the crowd cranes forward and a valuation is offered. Ultimate games and memorabilia are like catnip for collectors, and in recent years sealed copies of Knight Lore and Nightshade for the Spectrum have fetched north of £300 at online auction. A collector would easily match that amount, should one of these trophies ever come up for sale, and potentially double it. But as all the pieces are unique it could be much higher. I'd imagine the Sabre Wulf and Knight Lore trophies would fetch the most, as they're two of the firm's most iconic titles. … [Read more...] about The seven treasures of Ultimate Play the Game
IT professionals and business leaders with an interest in cloud services have probably heard the term 'microservices', quite possibly in discussions about service-oriented architecture (SOA). There are good reasons why these evolving cloud technologies are popular: Both can make an organization and its cloud-hosted applications more agile, less likely to suffer outages, faster to update, and eliminate other problems associated with monolithic architecture and software. … [Read more...] about SOA versus microservices: How are they different?