This also can make maintaining code more straightforward. For monolithic applications, updating code can present a major burden because of the difficulty inherent in covering all dependencies. As Ophir Gross has noted, "Spaghetti code is full of checks to see what interface version is being used and to make sure that the right code is executed. It's often disorganized and usually results in higher maintenance efforts as changes in code affect functionality in areas that are challenging to predict during development stages." … [Read more...] about How to avoid turning microservices into distributed spaghetti code
Matt would go on to work for Argonaut and SCE Studio Cambridge, and earn programming credits on Croc and 24: The Game. I wondered if the competition had played any part in his career direction. "Not so much winning the competition, more the act of just playing the game. Karnath was actually a Christmas present that I secretly opened early and hammered to death before the 25th. It was amazing for the time - the promise of so much to discover if you were prepared to put the effort in. The work of Ultimate was very influential in my career path, alongside Jeff Minter and Matthew Smith. I experienced first-hand the way games could connect with an audience, and wanted an opportunity to provide that." … [Read more...] about The seven treasures of Ultimate Play the Game
Development teams or independent programmers who want to create apps that don't rely on the fallibility of an individual component should consider building their programs around microservices. It allows developers to use the languages they're comfortable with, eliminates IT's struggles to update complex, interconnected software, and lets products turn on a dime in a way that monolithic software could never hope to. … [Read more...] about SOA versus microservices: How are they different?